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How to implement an interactive sandbox in the educational process?
Buying interactive equipment for kindergarten and using it

They are two completely different stories.

"Children only learn through playing"
Unfortunately, situations where expensive equipment in the kindergarten is idle are very common. Teachers often experience difficulties in using interactive in the classroom, because there are no educational programs that would require its mandatory use. Meanwhile, the use of interactive in the classroom is strongly recommended by the Federal State Educational Standard, and interactive equipment gives the educator or other kindergarten teacher the widest possible opportunities. Today we will tell you more about how a teacher can use an interactive sandbox in their daily practice.

Sandbox:

Base

Conventionally, we would divide the entire methodological “stuffing” of the sandbox into 2 parts — ready-made games that can be used in the classroom and a constructor and second the ability for the teacher to create their own classes on any topic. It makes sense to start with the content that is already included in the program. To be more exact: in this article we will focus on the work of a teacher who is not engaged in correctional work. The possibilities of an interactive sandbox for a correctional teacher are very wide, but this is a separate issue.

Children love it!

The interactive sandbox has many modes that can be used for a wide range of activities from the teacher’s calendar and thematic plan. This is the “World around”, and the theme of security, space, water and its inhabitants, animals of different latitudes. The teacher has access to classes for the development of logic, speed of reaction and thinking.

Activity constructor

More than a complex

The constructor is an opportunity for the educator to upload their own files to the finished structure of the mode or game. It can be images, videos, sounds. Playing with the constructor, like any other activity, will require a little preparation, but the possibilities of the teacher become limitless! The constructor is available in 4 sandbox modes: “Nature”, “Cartoons”, “Relaxation”, “Memory”. It is important to understand that by using the constructor, we can completely get away from the basic theme of the mode and use only the mechanics of the game, and create our own theme.
"Powered by Augmented Reality"

The constructor is an opportunity for the educator to upload their own files to the finished structure of the mode or game. It can be images, videos, sounds. Playing with the constructor, like any other activity, will require a little preparation, but the possibilities of the teacher become limitless! The constructor is available in 4 sandbox modes: “Nature”, “Cartoons”, “Relaxation”, “Memory”. It is important to understand that by using the constructor, we can completely get away from the basic theme of the mode and use only the mechanics of the game, and create our own theme. The “Relaxation” mode involves downloading a video and sound file. the teacher can upload his video and audio file to show to the children. The Cartoons mode also plays video, but there is an interesting detail: before the video file is played, one of the frames of the video is hidden under a layer of sand. That is, the child must dig out the image (or, conversely, pour a slide to see it). Seeing part of the image, the kid guesses what is hidden inside: excitement awakens. "We can create our own theme." In addition, children learn to see the part and the whole. Thus, you can study numbers, letters, and in general, create classes on any topic.

There are more modes

In interactive SandBox and Table

As a separate function, you can add natural phenomena: rain, lightning, rainbow. But it is much more interesting to load any topics into the sandbox that can be revealed in stages, or where a teacher with children works out the “what goes after what” scheme. Maybe it will be the daily routine, maybe the composition — a cake or a layer cake — whatever. In the “Memory” mode, the constructor allows you to create simple and complex games. Easy mode is the standard Memory game, where by turning over the cards in turn, the child must find pairs. In the constructor, you can upload any pictures the teacher needs to these cards. In the hard mode, a pair of cards is assembled from two different pictures: for example, a part and a whole, antonyms, a letter and an object for this letter — any mechanic where you need to match something to other thing. Pairs are established by the teacher himself.

Sand is an ideal tool for sensory development

by FRANZ KAFKA

One morning, when Gregor Samsa woke from troubled dreams, he found himself transformed in his bed into a horrible vermin. He lay on his armour-like back, and if he lifted his head a little he could see his brown belly, slightly domed and divided by arches into stiff sections. The bedding was hardly able to cover it and seemed ready to slide off any moment.

Absolutely in all modes, children interact with sand. As a rule, they dig out something from the depths, or pour a hill on which an image appears. They can also dig long canals, paint with their fingers, play with small plastic or wooden toys that can be added to almost every mode. For a teacher, an interactive sandbox is a convenient tool that allows you to expand, deepen the lesson, and diversify it. Sandbox activities are ideal for illustrating and reinforcing what you have learned.

"Sounds so intresting, isn't it?"
It is important to understand that you can really change the educational process in kindergarten only when the use of interactive equipment becomes a daily routine for you and your colleagues. Do not give children interactive “on holidays” or “for good behavior.” Master all the features of the equipment so that it is as simple and easy to use as a notebook, pen or book. Your opportunities will increase without limit, and parents and children will thank you 1000 times for the brightest and most interesting activities.